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| The last updated example/tutorial is shown above.Press F1 while running the file
or view the Game information for remarks and explanation on
how the example works. Tutorials are accompanied by a text document. |
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Let objects react to position in view
GML novice/ July 08, 2006
This example looks into two cases: making objects move when their centre is in the view or make the move when they are entirely in the view.
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Drawing arrows in the moving direction
GML intermediate/ June 29, 2006
This example explains how you can draw arrows correctly in the direction of the movement.
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Write with sprites
GML novice/ June 09, 2006
This example shows how you can use a sprite with subimages to write a text. This technique can be useful if you want more control over the appearance of fonts.
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RTS basics
GML novice/ February 11, 2006
This example covers some of the basics within Real time strategy (RTS) games such as:
- Units selecting/oredering (move/attack)
- Minimap
- Adaptable cursor
Next to that, some basic blending is demonstrated by using explosive effects.
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From Drag and Drop to GML (part one)
DaD intermediate/ February 09, 2006
Ever wanted to do more with GM but found having to learn coding from scratch a bit daunting? Then this tutorial might be what you have been looking for!
The tutorial features a text document that builds up a simple DaD example and completely remakes it and expands on it with GML, introducing code basics and some functions in GML.
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Simple keyboard button menu
GML novice/ September 14, 2005
In this example, a simple keyboard controlled menu is demonstrated. You can change fonts, colors etc. with this system.
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