Shmuppin...
Some screenshots on the progress made with
Havoc. After releasing Shrapnel and the following cagematch, I wanted to venture on a different field. Shrapnel was also a revival project, so I checked out some of my many WIPs and found myself enjoying the side-scrolling action of Havoc so much, that I decided to continue working on it...
So here are some of the screenies of the work so far :

I decided that each level should be two parts instead of one. The first level in which you ventrue into the space station, is followed by an intense level going down a large shaft. Yellow lasers are of the player btw. All enemies now fire distinct glowing red bullets, making them stand out more with the player weapons.

A revamp of the nebula level, which was necessary since I am now using a color strategy for the enemy attack and such. I like the greenish version more anyhow. The demo in the projects section is still the old version.
Some technical stuff: All bullets are now handled by one object using ds_lists, allowing me to fill the screen with bullet fire without lag (since blend mode is only called on once, rather than once for each bullet object and I only have the variables I need now) .
More progress reports and screenies will come later!